Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Big Boss
Da Tuffist
Bully
Da Fightiest
Ravager
Waagh Vet'ran
Troll Stick'r
Acolyte of Waagh
Raider
Scout
Beast Boy
Beast 'unter
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Kingdom Upgrades
Campaign Map
Legend
Map
Commands
View Table
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battle |
Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| attribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
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| focus |
Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷ Skills: Athletics, One Handed, Two Handed, Faith, Polearm, Leadership, Scouting, Tactics, Steward, Medicine, Bow, Riding, Charm, Trade, Engineering, Crossbow, Throwing, Roguery, Spellcraft, Gunpowder, Smithing |
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| smithmount | Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold) | |||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Stats, Fiefs, Leave, Edit Banner, Home Join Config: Max Heroes=50, Price=1⦷, Allow Join Players Clan?=True Create Config: Price=50000⦷, Renown=100, Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=400000⦷, 5=800000⦷, 5=800000⦷, 6=1600000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| eliteretinue |
Max secondary retinue: 3 Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=350000⦷, 5=550000⦷, 6=800000⦷ Allowed: Same culture only, Elite troops |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=1⦷, 2=1⦷, 3=1⦷, 4=1⦷, 5=1⦷, 6=1⦷ |
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| equipcustom |
Enabled: Yes Usage: !equipcustom [item name or number] Use without arguments to list your custom items |
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| family |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 0 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 |
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| fief |
Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
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| formation |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
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| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
| hero | Use to adjust hero physical features Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=0⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
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| income | ||||||
| info | ||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷ Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷, Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2 Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2 Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% Sponsor: Gold Per Influence=1000⦷, King Cut=25% |
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| leaderboard |
Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
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| power | ||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=1⦷, 2=1⦷, 3=1⦷, 4=1⦷, 5=1⦷, 6=1⦷ |
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| reinforce |
Enabled: Yes Militia cost per unit: 15000⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 30000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 |
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| rejuvenate |
Age: 1 Price: 100000 |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 3 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list, Secondary retinue unit list |
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| retire |
Only Created Heroes?: False |
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| skills |
Shows: Skills greater than , Attributes |
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| smitharmor | Smith a custom armor item(500000 gold) | |||||
| SmithShield | Smith a custom shield (500,000 gold) | |||||
| smithweapon | Smith a custom weapon(1000000 gold) | |||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: No Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
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| follow | ||||||
| followblt | ||||||
| unfollow | ||||||
| guard | ||||||
| autoupgradeclan | ||||||
| autoupgradefief | ||||||
| autoupgradekingdom | ||||||
| duel |
Classes
Big Boss
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedMace
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| Passive Power |
Mean Bastid Dirty Fightin' I: Poison: 6 dmg/2s for 20s Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90% Dirty Fightin' II: Poison: 7 dmg/2s for 20s Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80% Dirty Fightin' III: Poison: 8 dmg/2s for 20s Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70% Dirty Fightin' IV: Poison: 9 dmg/2s for 20s Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60% Dirty Fightin' V: Poison: 10 dmg/2s for 20s Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50% |
| Active Power |
Dis Means WAAAAGH!!! [Gimmi dem teef I: Vampirism Strike: heals 2% of damage dealt] requires CLASS LEVEL 1 [WAAAAGH!!!: Buff Aura: allies in 11m get +5% DMG +5% armor +5% spd] requires CLASS LEVEL 3 [Gimmi dem teef II: Vampirism Strike: heals 4% of damage dealt] requires CLASS LEVEL 5 [WAAAAAGH!!!: Buff Aura: allies in 12m get +10% DMG +10% armor +10% spd] requires CLASS LEVEL 7 [Gimmi dem teef III: Vampirism Strike: heals 6% of damage dealt] requires CLASS LEVEL 9 [WAAAAAAGH!!!: Buff Aura: allies in 13m get +15% DMG +15% armor +15% spd] requires CLASS LEVEL 11 [Gimmi dem teef IV: Vampirism Strike: heals 8% of damage dealt] requires CLASS LEVEL 13 [WAAAAAAAGH!!!: Buff Aura: allies in 14m get +20% DMG +20% armor +20% spd] requires CLASS LEVEL 15 [Gimmi dem teef V: Vampirism Strike: heals 10% of damage dealt] requires CLASS LEVEL 17 [WAAAAAAAAGH!!!: Buff Aura: allies in 15m get +25% DMG +25% armor +25% spd] requires CLASS LEVEL 19 |
Da Tuffist
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedMace
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Shield
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| Passive Power |
Ain't No Gobbie Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90% Ain't no gobbie I: 105% +10.0 HP Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80% Ain't no gobbie II: 110% +20.0 HP Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70% Ain't no gobbie III: 115% +30.0 HP Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60% Ain't no gobbie IV: 120% +40.0 HP Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50% Ain't no gobbie V: 125% +50.0 HP |
| Active Power |
Hold my grog [C'mere puny I: Taunt: forces up to 2 enemies within 10m to target this hero] requires CLASS LEVEL 1 ['Avy 'Anded I: +5 dmg / Add: 10% Knock Back, 5% Knock Down, 10% Mount Rear, 5% Dismount / Ignore 5% Armor / 10% Shatter Shield / 10% Stagger] requires CLASS LEVEL 3 [C'mere puny II: Taunt: forces up to 4 enemies within 20m to target this hero] requires CLASS LEVEL 5 ['Avy 'Anded II: +10 dmg / Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / Ignore 10% Armor / 20% Shatter Shield / 20% Stagger] requires CLASS LEVEL 7 [C'mere puny III: Taunt: forces up to 6 enemies within 30m to target this hero] requires CLASS LEVEL 9 ['Avy 'Anded III: +15 dmg / Add: 30% Knock Back, 15% Knock Down, 30% Mount Rear, 15% Dismount / Ignore 15% Armor / 30% Shatter Shield / 30% Stagger] requires CLASS LEVEL 11 [C'mere puny IV: Taunt: forces up to 8 enemies within 40m to target this hero] requires CLASS LEVEL 13 ['Avy 'Anded IV: +20 dmg / Add: 40% Knock Back, 20% Knock Down, 40% Mount Rear, 20% Dismount / Ignore 20% Armor / 40% Shatter Shield / 40% Stagger] requires CLASS LEVEL 15 [C'mere puny V: Taunt: forces up to 10 enemies within 50m to target this hero] requires CLASS LEVEL 17 ['Avy 'Anded V: +20 dmg / Add: 50% Knock Back, 25% Knock Down, 50% Mount Rear, 25% Dismount / Ignore 25% Armor / 50% Shatter Shield / 50% Stagger] requires CLASS LEVEL 19 |
Bully
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedSword
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Shield
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| Passive Power |
Mean Green Aww, you scared tiny? I: Curse Aura: slows enemies 5% move/5% attack in 1m Who said youz cud bleed, git?! I: Heal Aura: +2 HP/2s to all allies within 1m Aww, you scared tiny? II: Curse Aura: slows enemies 10% move/10% attack in 2m Who said youz cud bleed, git?! II: Heal Aura: +4 HP/2s to all allies within 2m Aww, you scared tiny? III: Curse Aura: slows enemies 15% move/15% attack in 3m Who said youz cud bleed, git?! III: Heal Aura: +6 HP/2s to all allies within 3m Aww, you scared tiny? IV: Curse Aura: slows enemies 20% move/20% attack in 4m Who said youz cud bleed, git?! IV: Heal Aura: +8 HP/2s to all allies within 4m Aww, you scared tiny? V: Curse Aura: slows enemies 25% move/25% attack in 5m Who said youz cud bleed, git?! V: Heal Aura: +10 HP/2s to all allies within 5m |
| Active Power |
Ain't no fair fight [Dirty Fightin' I: Poison: 6 dmg/2s for 20s] requires CLASS LEVEL 1 [Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 3 [Dirty Fightin' II: Poison: 7 dmg/2s for 20s] requires CLASS LEVEL 5 [Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 7 [Dirty Fightin' III: Poison: 8 dmg/2s for 20s] requires CLASS LEVEL 9 [Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 11 [Dirty Fightin' IV: Poison: 9 dmg/2s for 20s] requires CLASS LEVEL 13 [Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 15 [Dirty Fightin' V: Poison: 10 dmg/2s for 20s] requires CLASS LEVEL 17 [Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 19 |
Da Fightiest
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedAxe
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Shield
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| Passive Power |
Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10) Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10) Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10) Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10) Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10) |
| Active Power |
[Yous got some tiny legs, tiny I: Max Speed Multiplier: 105% Swing Speed Multiplier: 105% ] requires CLASS LEVEL 1 [Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 3 [Yous got some tiny legs, tiny II: Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5 [Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 7 [Yous got some tiny legs, tiny III: Max Speed Multiplier: 115% Swing Speed Multiplier: 115% ] requires CLASS LEVEL 9 [Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 11 [Yous got some tiny legs, tiny IV: Max Speed Multiplier: 120% Swing Speed Multiplier: 120% ] requires CLASS LEVEL 13 [Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 15 [Yous got some tiny legs, tiny V: Max Speed Multiplier: 125% Swing Speed Multiplier: 125% ] requires CLASS LEVEL 17 [Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 19 |
Ravager
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedAxe
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| Passive Power |
Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10) Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90% Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10) Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80% Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10) Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70% Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10) Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60% Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10) Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50% |
| Active Power |
[I AM the Green Tide! I: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 1 [Thickist Greenist Skin I: Iron Skin: 5% dmg reduction for 300s every 1s] requires CLASS LEVEL 3 [I AM the Green Tide! II: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 5 [Thickist Greenist Skin II: Iron Skin: 10% dmg reduction for 300s every 1s] requires CLASS LEVEL 7 [I AM the Green Tide! III: 30% Unblockable / 30% Cut Through from Melee] requires CLASS LEVEL 9 [Thickist Greenist Skin III: Iron Skin: 15% dmg reduction for 300s every 1s] requires CLASS LEVEL 11 [I AM the Green Tide! IV: 40% Unblockable / 40% Cut Through from Melee] requires CLASS LEVEL 13 [Thickist Greenist Skin IV: Iron Skin: 20% dmg reduction for 300s every 1s] requires CLASS LEVEL 15 [I AM the Green Tide! V: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 17 [Thickist Greenist Skin V: Iron Skin: 25% dmg reduction for 300s every 1s] requires CLASS LEVEL 19 |
Waagh Vet'ran
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Skirmisher |
| Equipment |
TwoHandedSword
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ThrowingJavelins
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ThrowingJavelins
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| Passive Power |
I luv wachin' 'em 'urt I: Absorb 5% of damage dealt as HP Yous got some tiny legs, tiny I: Max Speed Multiplier: 105% Swing Speed Multiplier: 105% I luv wachin' 'em 'urt II: Absorb 10% of damage dealt as HP Yous got some tiny legs, tiny II: Max Speed Multiplier: 110% Swing Speed Multiplier: 110% I luv wachin' 'em 'urt III: Absorb 15% of damage dealt as HP Yous got some tiny legs, tiny III: Max Speed Multiplier: 115% Swing Speed Multiplier: 115% I luv wachin' 'em 'urt IV: Absorb 20% of damage dealt as HP Yous got some tiny legs, tiny IV: Max Speed Multiplier: 120% Swing Speed Multiplier: 120% I luv wachin' 'em 'urt V: Absorb 25% of damage dealt as HP Yous got some tiny legs, tiny V: Max Speed Multiplier: 125% Swing Speed Multiplier: 125% |
| Active Power |
[Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 1 [Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 3 [Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 5 [Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 7 [Cleavin' time boys! III: 15% Unblockable / 15% Cut Through from Melee] requires CLASS LEVEL 9 [Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 11 [Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 13 [Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 15 [Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 17 [Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 19 |
Troll Stick'r
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedGlaive
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Ain't no gobbie I: 105% +10.0 HP 'Ardest Throwa I: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 20% Unblockable / 100% Shatter Shield / 20% Cut Through / 100% Stagger from Ranged Ain't no gobbie II: 110% +20.0 HP 'Ardest Throwa II: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 40% Unblockable / 100% Shatter Shield / 40% Cut Through / 100% Stagger from Ranged Ain't no gobbie III: 115% +30.0 HP 'Ardest Throwa III: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 60% Unblockable / 100% Shatter Shield / 60% Cut Through / 100% Stagger from Ranged Ain't no gobbie IV: 120% +40.0 HP 'Ardest Throwa IV: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 80% Unblockable / 100% Shatter Shield / 80% Cut Through / 100% Stagger from Ranged Ain't no gobbie V: 125% +50.0 HP 'Ardest Throwa V: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / 100% Stagger from Ranged |
| Active Power |
[Subdue 'em with fire I: Burning Strike: hit ignites enemy (5 fire dmg/2s for 10s)] requires CLASS LEVEL 1 [Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 3 [Subdue 'em with fire II: Burning Strike: hit ignites enemy (10 fire dmg/2s for 10s)] requires CLASS LEVEL 5 [Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 7 [Subdue 'em with fire III: Burning Strike: hit ignites enemy (15 fire dmg/2s for 10s)] requires CLASS LEVEL 9 [Cleavin' time boys! III: 15% Unblockable / 15% Cut Through from Melee] requires CLASS LEVEL 11 [Subdue 'em with fire IV: Burning Strike: hit ignites enemy (20 fire dmg/2s for 10s)] requires CLASS LEVEL 13 [Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 15 [Subdue 'em with fire V: Burning Strike: hit ignites enemy (25 fire dmg/2s for 10s)] requires CLASS LEVEL 17 [Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 19 |
Acolyte of Waagh
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedGlaive
|
Shield
|
| Passive Power |
Gut stikk'r I: Backstab: +20% bonus damage when attacking from behind Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP Gut stikk'r II: Backstab: +40% bonus damage when attacking from behind Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP Gut stikk'r III: Backstab: +60% bonus damage when attacking from behind Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP Gut stikk'r IV: Backstab: +80% bonus damage when attacking from behind Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP Gut stikk'r V: Backstab: +100% bonus damage when attacking from behind Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP |
| Active Power |
[Sneaky git I: Shadowstep: teleport behind nearest enemy every 30s] requires CLASS LEVEL 1 [Dirty Fightin' I: Poison: 6 dmg/2s for 20s] requires CLASS LEVEL 3 [Sneaky git II: Shadowstep: teleport behind nearest enemy every 25s] requires CLASS LEVEL 5 [Dirty Fightin' II: Poison: 7 dmg/2s for 20s] requires CLASS LEVEL 7 [Sneaky git III: Shadowstep: teleport behind nearest enemy every 20s] requires CLASS LEVEL 9 [Dirty Fightin' III: Poison: 8 dmg/2s for 20s] requires CLASS LEVEL 11 [Sneaky git IV: Shadowstep: teleport behind nearest enemy every 15s] requires CLASS LEVEL 13 [Dirty Fightin' IV: Poison: 9 dmg/2s for 20s] requires CLASS LEVEL 15 [Sneaky git V: Shadowstep: teleport behind nearest enemy every 10s] requires CLASS LEVEL 17 [Dirty Fightin' V: Poison: 10 dmg/2s for 20s] requires CLASS LEVEL 19 |
Raider
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Sharpeyed git I: Horse Archery Ability: 105% Mount Maneuver: 105% AiRangerVerticalErrorMultiplier: 90% AiRangerHorizontalErrorMultiplier: 90% AiRangerLeadErrorMin: 85% AiRangerLeadErrorMax: 85% Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only Sharpeyed git II: Horse Archery Ability: 110% Mount Maneuver: 110% AiRangerVerticalErrorMultiplier: 80% AiRangerHorizontalErrorMultiplier: 80% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70% Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only Sharpeyed git III: Horse Archery Ability: 115% Mount Maneuver: 115% AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70% AiRangerLeadErrorMin: 55% AiRangerLeadErrorMax: 55% Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only Sharpeyed git IV: Horse Archery Ability: 120% Mount Maneuver: 120% AiRangerVerticalErrorMultiplier: 60% AiRangerHorizontalErrorMultiplier: 60% AiRangerLeadErrorMin: 40% AiRangerLeadErrorMax: 40% Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only Sharpeyed git V: Horse Archery Ability: 125% Mount Maneuver: 125% AiRangerVerticalErrorMultiplier: 50% AiRangerHorizontalErrorMultiplier: 50% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25% Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only |
| Active Power |
[Da weirdboys call it "Dakka" I: AoE: 10dmg in 1m with from Ranged] requires CLASS LEVEL 1 [Subdue 'em with fire I: Burning Strike: hit ignites enemy (5 fire dmg/2s for 10s)] requires CLASS LEVEL 3 [Da weirdboys call it "Dakka" II: AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 5 [Subdue 'em with fire II: Burning Strike: hit ignites enemy (10 fire dmg/2s for 10s)] requires CLASS LEVEL 7 [Da weirdboys call it "Dakka" III: AoE: 30dmg in 3m with from Ranged] requires CLASS LEVEL 9 [Subdue 'em with fire III: Burning Strike: hit ignites enemy (15 fire dmg/2s for 10s)] requires CLASS LEVEL 11 [Da weirdboys call it "Dakka" IV: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 13 [Subdue 'em with fire IV: Burning Strike: hit ignites enemy (20 fire dmg/2s for 10s)] requires CLASS LEVEL 15 [Da weirdboys call it "Dakka" V: AoE: 50dmg in 5m with from Ranged] requires CLASS LEVEL 17 [Subdue 'em with fire V: Burning Strike: hit ignites enemy (25 fire dmg/2s for 10s)] requires CLASS LEVEL 19 |
Scout
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Mount |
Horse
|
| Passive Power |
Blood-soaked fur I: Mount Speed: 115% (on mount) (no power): requires CLASS LEVEL 4 Blood-soaked fur II: Mount Speed: 130% (on mount) Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only Blood-soaked fur III: Mount Speed: 145% (on mount) Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only Blood-soaked fur IV: Mount Speed: 160% (on mount) Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only Blood-soaked fur V: Mount Speed: 175% (on mount) Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only |
| Active Power |
[I luv wachin' 'em 'urt I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1 [Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP] requires CLASS LEVEL 3 [I luv wachin' 'em 'urt II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 5 [Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP] requires CLASS LEVEL 7 [I luv wachin' 'em 'urt III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 9 [Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP] requires CLASS LEVEL 11 [I luv wachin' 'em 'urt IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 13 [Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP] requires CLASS LEVEL 15 [I luv wachin' 'em 'urt V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 17 [Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP] requires CLASS LEVEL 19 |
Beast Boy
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
TwoHandedAxe
|
| Mount |
Horse
|
| Passive Power |
MY beast is da fightiest! I: Mount Speed: 110% Mount Charge Damage: 110% (on mount) Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10) MY beast is da fightiest! II: Mount Speed: 120% Mount Charge Damage: 120% (on mount) Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10) MY beast is da fightiest! III: Mount Speed: 130% Mount Charge Damage: 130% (on mount) Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10) MY beast is da fightiest! IV: Mount Speed: 140% Mount Charge Damage: 140% (on mount) Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10) MY beast is da fightiest! V: Mount Speed: 150% Mount Charge Damage: 150% (on mount) Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10) |
| Active Power |
[I AM the Green Tide! I: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 1 [Who said youz cud bleed, git?! I: Heal Aura: +2 HP/2s to all allies within 1m] requires CLASS LEVEL 3 [I AM the Green Tide! II: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 5 [Who said youz cud bleed, git?! II: Heal Aura: +4 HP/2s to all allies within 2m] requires CLASS LEVEL 7 [I AM the Green Tide! III: 30% Unblockable / 30% Cut Through from Melee] requires CLASS LEVEL 9 [Who said youz cud bleed, git?! III: Heal Aura: +6 HP/2s to all allies within 3m] requires CLASS LEVEL 11 [I AM the Green Tide! IV: 40% Unblockable / 40% Cut Through from Melee] requires CLASS LEVEL 13 [Who said youz cud bleed, git?! IV: Heal Aura: +8 HP/2s to all allies within 4m] requires CLASS LEVEL 15 [I AM the Green Tide! V: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 17 [Who said youz cud bleed, git?! V: Heal Aura: +10 HP/2s to all allies within 5m] requires CLASS LEVEL 19 |
Beast 'unter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedMace
|
| Passive Power |
Propa Shoota I: AiRangerVerticalErrorMultiplier: 90% AiRangerHorizontalErrorMultiplier: 90% AiRangerLeadErrorMin: 85% AiRangerLeadErrorMax: 85% Thrust Or Ranged Ready Speed Multiplier: 105% AI Shoot Frequency: 105% Splash o' purple I: Stealth: invisible for 3s every 60s Propa Shoota II: AiRangerVerticalErrorMultiplier: 80% AiRangerHorizontalErrorMultiplier: 80% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70% Thrust Or Ranged Ready Speed Multiplier: 110% AI Shoot Frequency: 110% Splash o' purple II: Stealth: invisible for 3s every 50s Propa Shoota III: AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70% AiRangerLeadErrorMin: 55% AiRangerLeadErrorMax: 55% Thrust Or Ranged Ready Speed Multiplier: 115% AI Shoot Frequency: 115% Splash o' purple III: Stealth: invisible for 3s every 40s Propa Shoota IV: AiRangerVerticalErrorMultiplier: 60% AiRangerHorizontalErrorMultiplier: 60% AiRangerLeadErrorMin: 40% AiRangerLeadErrorMax: 40% Thrust Or Ranged Ready Speed Multiplier: 120% AI Shoot Frequency: 120% Splash o' purple IV: Stealth: invisible for 3s every 30s Propa Shoota V: AiRangerVerticalErrorMultiplier: 50% AiRangerHorizontalErrorMultiplier: 50% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25% Thrust Or Ranged Ready Speed Multiplier: 125% AI Shoot Frequency: 125% Splash o' purple V: Stealth: invisible for 3s every 20s |
| Active Power |
[Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP] requires CLASS LEVEL 1 [Aww, you scared tiny? I: Curse Aura: slows enemies 5% move/5% attack in 1m] requires CLASS LEVEL 3 [Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP] requires CLASS LEVEL 5 [Aww, you scared tiny? II: Curse Aura: slows enemies 10% move/10% attack in 2m] requires CLASS LEVEL 7 [Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP] requires CLASS LEVEL 9 [Aww, you scared tiny? III: Curse Aura: slows enemies 15% move/15% attack in 3m] requires CLASS LEVEL 11 [Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP] requires CLASS LEVEL 13 [Aww, you scared tiny? IV: Curse Aura: slows enemies 20% move/20% attack in 4m] requires CLASS LEVEL 15 [Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP] requires CLASS LEVEL 17 [Aww, you scared tiny? V: Curse Aura: slows enemies 25% move/25% attack in 5m] requires CLASS LEVEL 19 |
Common Config
General
View Table
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Enabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
150 |
Nametag width |
| Nametag height |
30 |
Nametag height |
| Nametag fontsize |
20 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Minimum age |
40 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
1 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
0 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
400 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
25 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Disabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Disabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ 2500XP |
| Slaughter | 10 |
5000⦷ 2500XP |
| Massacre!! | 25 |
10000⦷ 5000XP |
| Tryhard | 50 |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) Who said you could die, git?!: No Permission To Die: Second Wind: heals 100% HP once when below 10% HP |
| Rebellious |
Attacks >= 5 Attacks < 20 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Summons >= 5 Summons < 20 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) Gettin' used to dis ting: Hah... puny.: 30% Shrug Off |
| Stream Sniper |
Total Streamer Kills >= 5 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1.25x) Hah... puny streamer: Hah... puny.: 30% Shrug Off |
| Traitorous |
Attacks >= 20 Attacks < 50 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Summons >= 20 Summons < 50 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 18
Clan Upgrades: 9
Kingdom Upgrades: 9
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration | 15000⦷ | - | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_loyalty_2 | Improved Administration II | 150000⦷ | - | fief_loyalty_1 |
Better administration increases loyalty growth |
| fief_loyalty_3 | Improved Administration III | 1500000⦷ | - | fief_loyalty_2 |
Better administration increases loyalty growth |
| fief_prosperity_1 | Trade Hub | 20000⦷ | - | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_prosperity_2 | Trade Hub II | 200000⦷ | - | fief_prosperity_1 |
Attract more merchants to boost prosperity |
| fief_prosperity_3 | Trade Hub III | 2000000⦷ | - | fief_prosperity_2 |
Attract more merchants to boost prosperity |
| fief_security_1 | Guard Posts | 12000⦷ | - | - |
Additional guard posts improve security View DetailsEffects: |
| fief_security_2 | Guard Posts II | 120000⦷ | - | fief_security_1 |
Additional guard posts improve security |
| fief_security_3 | Guard Posts III | 1200000⦷ | - | fief_security_2 |
Additional guard posts improve security |
| fief_militia_1 | Militia Training | 10000⦷ | - | - |
Train civilians as militia View DetailsEffects: |
| fief_militia_2 | Militia Training II | 100000⦷ | - | fief_militia_1 |
Train civilians as militia |
| fief_militia_3 | Militia Training III | 1000000⦷ | - | fief_militia_2 |
Train civilians as militia |
| fief_nobility_1 | Noble Connections | 20000⦷ | - | fief_security_1, fief_militia_1 |
Connections to local lords allow garrison recruitment of noble troops View DetailsEffects: |
| fief_nobility_2 | Noble Connections II | 200000⦷ | - | fief_security_2, fief_militia_2, fief_nobility_1 |
Connections to local lords allow garrison recruitment of noble troops |
| fief_nobility_3 | Noble Connections III | 2000000⦷ | - | fief_security_3, fief_militia_3, fief_nobility_2 |
Connections to local lords allow garrison recruitment of noble troops |
| fief_food_1 | Granary Expansion | 8000⦷ | - | - |
Larger granaries store more food View DetailsEffects: |
| fief_food_2 | Granary Expansion II | 80000⦷ | - | fief_food_1 |
Larger granaries store more food |
| fief_food_3 | Granary Expansion III | 800000⦷ | - | fief_food_2 |
Larger granaries store more food |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige | 30000⦷ | 1 | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_renown_2 | Clan Prestige II | 300000⦷ | 2 | clan_renown_1 |
Increase your clan's fame across the land |
| clan_renown_3 | Clan Prestige III | 3000000⦷ | 3 | clan_renown_2 |
Increase your clan's fame across the land |
| clan_party_1 | Recruitment Drive | 40000⦷ | - | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_party_2 | Recruitment Drive II | 400000⦷ | 2 | clan_party_1 |
Allow larger party sizes for all clan members |
| clan_party_3 | Recruitment Drive III | 4000000⦷ | 3 | clan_party_2 |
Allow larger party sizes for all clan members |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
| clan_settlements_2 | Clan Development II | 500000⦷ | 2 | clan_settlements_1 |
Improve loyalty and prosperity in all clan settlements |
| clan_settlements_3 | Clan Development III | 5000000⦷ | 3 | clan_settlements_2 |
Improve loyalty and prosperity in all clan settlements |
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 100000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_influence_2 | Royal Authority II | 1000000⦷ + 500 Influence | 2 | kingdom_influence_1 |
Strengthen the ruler's influence |
| kingdom_influence_3 | Royal Authority III | 100000000⦷ + 500 Influence | 3 | kingdom_influence_2 |
Strengthen the ruler's influence |
| kingdom_military_1 | Kingdom Military Reform | 150000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_military_2 | Kingdom Military Reform II | 1500000⦷ + 1000 Influence | 2 | kingdom_military_1 |
Increase party sizes and militia across the kingdom |
| kingdom_military_3 | Kingdom Military Reform III | 15000000⦷ + 1000 Influence | 3 | kingdom_military_2 |
Increase party sizes and militia across the kingdom |
| kingdom_prosperity_1 | Kingdom Prosperity Initiative I | 200000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
| kingdom_prosperity_2 | Kingdom Prosperity Initiative II | 2000000⦷ + 1500 Influence | 2 | kingdom_prosperity_1 |
Boost prosperity and loyalty in all kingdom settlements |
| kingdom_prosperity_3 | Kingdom Prosperity Initiative III | 20000000⦷ + 1500 Influence | 3 | kingdom_prosperity_2 |
Boost prosperity and loyalty in all kingdom settlements |
Campaign Map
Legend
View Table
| Color | Name |
|---|---|
| Averland - Leader: Elector Count Marius Leitdorf | |
| Sylvania - Leader: Mannfred von Carstein | |
| Stirland - Leader: Elector Count Alberich Haupt-Anderssen | |
| Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz | |
| Talabecland - Leader: Elector Count Helmut Feuerbach | |
| Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein | |
| Middenland - Leader: Elector Count Boris Todbringer | |
| Ostermark - Leader: Elector Count Wolfram Hertwig | |
| Hochland - Leader: Elector Count Aldebrand von Ludenhof | |
| Nordland - Leader: Elector Count Theoderic Gausser | |
| Ostland - Leader: Elector Count Valmir von Raukov | |
| Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued | |
| The Wasteland - Leader: Staadtholder Luitpold von Rasmerswijk | |
| The Moot - Leader: Elder Hisme Stoutheart | |
| Dukedom of Couronne - Leader: King Louen Leoncoeur | |
| Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille | |
| Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse | |
| Dukedom of Artois - Leader: Duke Chilfroy of Artois | |
| Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka | |
| Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux | |
| Dukedom of Parravon - Leader: Duke Cassyon de Parravon | |
| Dukedom of Montfort - Leader: Duke Folcard de Montfort | |
| Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer | |
| Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka | |
| Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux | |
| Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne | |
| Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine | |
| Dukedom of Brionne - Leader: Duke Theodoric of Brionne | |
| Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles | |
| Order of the Blood Dragon - Leader: Walach Harkon | |
| Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving | |
| Dukedom of Mousillon - Leader: The Serpent of Mousillon | |
| Realms of Athel Loren - Leader: Araloth the Bold | |
| Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn | |
| Karak Kadrin - Leader: Slayer King Ungrim Ironfist | |
| Karak Angazhar - Leader: King Duregar Sharpblade | |
| Karak Azgaraz - Leader: King Thuringar Orc-Hewer | |
| Karak Eksfilaz - Leader: King Hergar Steelclad | |
| Karak Gantuk - Leader: King Skag Hammerfist | |
| Karak Hirn - Leader: King Alrik Ranulfsson | |
| Karak Izor - Leader: King Kazran Grimbrow | |
| Karak Kaferkammaz - Leader: King Skalf Redbeard | |
| Karak Norn - Leader: King Brokk Ironpick | |
| Karak Zhufbar - Leader: King Morgrim Ironforge | |
| Karak Ziflin - Leader: King Rorek Granitehand | |
| Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha | |
| Crooked Eye Tribe - Leader: Warlord Bazglud Daemonstompa | |
| Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper | |
| Iron Tribe - Leader: Warlord Snagga Ironbita | |
| Necksnappers Tribe - Leader: Warlord Morglum Necksnapper | |
| Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof | |
| Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla | |
| Red Eye Tribe - Leader: Warlord O’nery Backslider | |
| Spider-Kult - Leader: Warchief Snagla Grobspit | |
| Reavaz - Leader: Kap’n Snozzsnik Skumclaw |