Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Big Boss

Da Tuffist

Bully

Da Fightiest

Ravager

Waagh Vet'ran

Troll Stick'r

Acolyte of Waagh

Raider

Scout

Beast Boy

Beast 'unter

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
attribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

focus

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Athletics, One Handed, Two Handed, Faith, Polearm, Leadership, Scouting, Tactics, Steward, Medicine, Bow, Riding, Charm, Trade, Engineering, Crossbow, Throwing, Roguery, Spellcraft, Gunpowder, Smithing

smithmount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Stats, Fiefs, Leave, Edit Banner, Home

Join Config: Max Heroes=50, Price=1⦷, Allow Join Players Clan?=True

Create Config: Price=50000⦷, Renown=100,

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=400000⦷, 5=800000⦷, 5=800000⦷, 6=1600000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 3

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=350000⦷, 5=550000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=1⦷, 2=1⦷, 3=1⦷, 4=1⦷, 5=1⦷, 6=1⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 0

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=0⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=1⦷, 2=1⦷, 3=1⦷, 4=1⦷, 5=1⦷, 6=1⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 100000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 3

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(500000 gold)
SmithShield Smith a custom shield (500,000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

follow
followblt
unfollow
guard
autoupgradeclan
autoupgradefief
autoupgradekingdom
duel

Channel Point Rewards

View Table
Command Description Settings

Classes

Big Boss

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Big Boss Tier 1 Example Big Boss Tier 2 Example Big Boss Tier 3 Example Big Boss Tier 4 Example Big Boss Tier 5 Example Big Boss Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Vampire Two Handed Mace
Passive Power

Mean Bastid

Dirty Fightin' I: Poison: 6 dmg/2s for 20s

Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90%

Dirty Fightin' II: Poison: 7 dmg/2s for 20s

Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80%

Dirty Fightin' III: Poison: 8 dmg/2s for 20s

Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70%

Dirty Fightin' IV: Poison: 9 dmg/2s for 20s

Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60%

Dirty Fightin' V: Poison: 10 dmg/2s for 20s

Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50%

Active Power

Dis Means WAAAAGH!!!

[Gimmi dem teef I: Vampirism Strike: heals 2% of damage dealt] requires CLASS LEVEL 1

[WAAAAGH!!!: Buff Aura: allies in 11m get +5% DMG +5% armor +5% spd] requires CLASS LEVEL 3

[Gimmi dem teef II: Vampirism Strike: heals 4% of damage dealt] requires CLASS LEVEL 5

[WAAAAAGH!!!: Buff Aura: allies in 12m get +10% DMG +10% armor +10% spd] requires CLASS LEVEL 7

[Gimmi dem teef III: Vampirism Strike: heals 6% of damage dealt] requires CLASS LEVEL 9

[WAAAAAAGH!!!: Buff Aura: allies in 13m get +15% DMG +15% armor +15% spd] requires CLASS LEVEL 11

[Gimmi dem teef IV: Vampirism Strike: heals 8% of damage dealt] requires CLASS LEVEL 13

[WAAAAAAAGH!!!: Buff Aura: allies in 14m get +20% DMG +20% armor +20% spd] requires CLASS LEVEL 15

[Gimmi dem teef V: Vampirism Strike: heals 10% of damage dealt] requires CLASS LEVEL 17

[WAAAAAAAAGH!!!: Buff Aura: allies in 15m get +25% DMG +25% armor +25% spd] requires CLASS LEVEL 19


Da Tuffist

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Da Tuffist Tier 1 Example Da Tuffist Tier 2 Example Da Tuffist Tier 3 Example Da Tuffist Tier 4 Example Da Tuffist Tier 5 Example Da Tuffist Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Flagellant Flail

Shield

Wooden Board Shield
Passive Power

Ain't No Gobbie

Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90%

Ain't no gobbie I: 105% +10.0 HP

Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80%

Ain't no gobbie II: 110% +20.0 HP

Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70%

Ain't no gobbie III: 115% +30.0 HP

Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60%

Ain't no gobbie IV: 120% +40.0 HP

Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50%

Ain't no gobbie V: 125% +50.0 HP

Active Power

Hold my grog

[C'mere puny I: Taunt: forces up to 2 enemies within 10m to target this hero] requires CLASS LEVEL 1

['Avy 'Anded I: +5 dmg / Add: 10% Knock Back, 5% Knock Down, 10% Mount Rear, 5% Dismount / Ignore 5% Armor / 10% Shatter Shield / 10% Stagger] requires CLASS LEVEL 3

[C'mere puny II: Taunt: forces up to 4 enemies within 20m to target this hero] requires CLASS LEVEL 5

['Avy 'Anded II: +10 dmg / Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / Ignore 10% Armor / 20% Shatter Shield / 20% Stagger] requires CLASS LEVEL 7

[C'mere puny III: Taunt: forces up to 6 enemies within 30m to target this hero] requires CLASS LEVEL 9

['Avy 'Anded III: +15 dmg / Add: 30% Knock Back, 15% Knock Down, 30% Mount Rear, 15% Dismount / Ignore 15% Armor / 30% Shatter Shield / 30% Stagger] requires CLASS LEVEL 11

[C'mere puny IV: Taunt: forces up to 8 enemies within 40m to target this hero] requires CLASS LEVEL 13

['Avy 'Anded IV: +20 dmg / Add: 40% Knock Back, 20% Knock Down, 40% Mount Rear, 20% Dismount / Ignore 20% Armor / 40% Shatter Shield / 40% Stagger] requires CLASS LEVEL 15

[C'mere puny V: Taunt: forces up to 10 enemies within 50m to target this hero] requires CLASS LEVEL 17

['Avy 'Anded V: +20 dmg / Add: 50% Knock Back, 25% Knock Down, 50% Mount Rear, 25% Dismount / Ignore 25% Armor / 50% Shatter Shield / 50% Stagger] requires CLASS LEVEL 19


Bully

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bully Tier 1 Example Bully Tier 2 Example Bully Tier 3 Example Bully Tier 4 Example Bully Tier 5 Example Bully Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Empire Rapier

Shield

Wooden Board Shield
Passive Power

Mean Green

Aww, you scared tiny? I: Curse Aura: slows enemies 5% move/5% attack in 1m

Who said youz cud bleed, git?! I: Heal Aura: +2 HP/2s to all allies within 1m

Aww, you scared tiny? II: Curse Aura: slows enemies 10% move/10% attack in 2m

Who said youz cud bleed, git?! II: Heal Aura: +4 HP/2s to all allies within 2m

Aww, you scared tiny? III: Curse Aura: slows enemies 15% move/15% attack in 3m

Who said youz cud bleed, git?! III: Heal Aura: +6 HP/2s to all allies within 3m

Aww, you scared tiny? IV: Curse Aura: slows enemies 20% move/20% attack in 4m

Who said youz cud bleed, git?! IV: Heal Aura: +8 HP/2s to all allies within 4m

Aww, you scared tiny? V: Curse Aura: slows enemies 25% move/25% attack in 5m

Who said youz cud bleed, git?! V: Heal Aura: +10 HP/2s to all allies within 5m

Active Power

Ain't no fair fight

[Dirty Fightin' I: Poison: 6 dmg/2s for 20s] requires CLASS LEVEL 1

[Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 3

[Dirty Fightin' II: Poison: 7 dmg/2s for 20s] requires CLASS LEVEL 5

[Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 7

[Dirty Fightin' III: Poison: 8 dmg/2s for 20s] requires CLASS LEVEL 9

[Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 11

[Dirty Fightin' IV: Poison: 9 dmg/2s for 20s] requires CLASS LEVEL 13

[Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 15

[Dirty Fightin' V: Poison: 10 dmg/2s for 20s] requires CLASS LEVEL 17

[Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 19


Da Fightiest

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Da Fightiest Tier 1 Example Da Fightiest Tier 2 Example Da Fightiest Tier 3 Example Da Fightiest Tier 4 Example Da Fightiest Tier 5 Example Da Fightiest Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Proppa Orc Choppa

Shield

Wooden Board Shield
Passive Power

Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP

Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10)

Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP

Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10)

Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP

Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10)

Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP

Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10)

Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP

Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10)

Active Power

[Yous got some tiny legs, tiny I: Max Speed Multiplier: 105% Swing Speed Multiplier: 105% ] requires CLASS LEVEL 1

[Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 3

[Yous got some tiny legs, tiny II: Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5

[Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 7

[Yous got some tiny legs, tiny III: Max Speed Multiplier: 115% Swing Speed Multiplier: 115% ] requires CLASS LEVEL 9

[Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 11

[Yous got some tiny legs, tiny IV: Max Speed Multiplier: 120% Swing Speed Multiplier: 120% ] requires CLASS LEVEL 13

[Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 15

[Yous got some tiny legs, tiny V: Max Speed Multiplier: 125% Swing Speed Multiplier: 125% ] requires CLASS LEVEL 17

[Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 19


Ravager

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ravager Tier 1 Example Ravager Tier 2 Example Ravager Tier 3 Example Ravager Tier 4 Example Ravager Tier 5 Example Ravager Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

White Lion Greataxe
Passive Power

Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10)

Tuffin up boys I: Scale 105% Armor Head: +4 Armor Torso: +4 Armor Legs: +4 Armor Arms: +4 Armor Encumbrance: 90%

Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10)

Tuffin up boys II: Armor Head: +8 Armor Torso: +8 Armor Legs: +8 Armor Arms: +8 Armor Encumbrance: 80%

Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10)

Tuffin up boys III: Armor Head: +12 Armor Torso: +12 Armor Legs: +12 Armor Arms: +12 Armor Encumbrance: 70%

Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10)

Tuffin up boys IV: Armor Head: +16 Armor Torso: +16 Armor Legs: +16 Armor Arms: +16 Armor Encumbrance: 60%

Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10)

Tuffin up boys V: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 50%

Active Power

[I AM the Green Tide! I: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 1

[Thickist Greenist Skin I: Iron Skin: 5% dmg reduction for 300s every 1s] requires CLASS LEVEL 3

[I AM the Green Tide! II: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 5

[Thickist Greenist Skin II: Iron Skin: 10% dmg reduction for 300s every 1s] requires CLASS LEVEL 7

[I AM the Green Tide! III: 30% Unblockable / 30% Cut Through from Melee] requires CLASS LEVEL 9

[Thickist Greenist Skin III: Iron Skin: 15% dmg reduction for 300s every 1s] requires CLASS LEVEL 11

[I AM the Green Tide! IV: 40% Unblockable / 40% Cut Through from Melee] requires CLASS LEVEL 13

[Thickist Greenist Skin IV: Iron Skin: 20% dmg reduction for 300s every 1s] requires CLASS LEVEL 15

[I AM the Green Tide! V: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 17

[Thickist Greenist Skin V: Iron Skin: 25% dmg reduction for 300s every 1s] requires CLASS LEVEL 19


Waagh Vet'ran

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Waagh Vet'ran Tier 1 Example Waagh Vet'ran Tier 2 Example Waagh Vet'ran Tier 3 Example Waagh Vet'ran Tier 4 Example Waagh Vet'ran Tier 5 Example Waagh Vet'ran Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Bretonnian Sword

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Passive Power

I luv wachin' 'em 'urt I: Absorb 5% of damage dealt as HP

Yous got some tiny legs, tiny I: Max Speed Multiplier: 105% Swing Speed Multiplier: 105%

I luv wachin' 'em 'urt II: Absorb 10% of damage dealt as HP

Yous got some tiny legs, tiny II: Max Speed Multiplier: 110% Swing Speed Multiplier: 110%

I luv wachin' 'em 'urt III: Absorb 15% of damage dealt as HP

Yous got some tiny legs, tiny III: Max Speed Multiplier: 115% Swing Speed Multiplier: 115%

I luv wachin' 'em 'urt IV: Absorb 20% of damage dealt as HP

Yous got some tiny legs, tiny IV: Max Speed Multiplier: 120% Swing Speed Multiplier: 120%

I luv wachin' 'em 'urt V: Absorb 25% of damage dealt as HP

Yous got some tiny legs, tiny V: Max Speed Multiplier: 125% Swing Speed Multiplier: 125%

Active Power

[Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 1

[Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 3

[Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 5

[Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 7

[Cleavin' time boys! III: 15% Unblockable / 15% Cut Through from Melee] requires CLASS LEVEL 9

[Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 11

[Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 13

[Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 15

[Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 17

[Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 19


Troll Stick'r

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Troll Stick'r Tier 1 Example Troll Stick'r Tier 2 Example Troll Stick'r Tier 3 Example Troll Stick'r Tier 4 Example Troll Stick'r Tier 5 Example Troll Stick'r Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedGlaive

Eonir Queen's Guard Halberd

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Passive Power

Ain't no gobbie I: 105% +10.0 HP

'Ardest Throwa I: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 20% Unblockable / 100% Shatter Shield / 20% Cut Through / 100% Stagger from Ranged

Ain't no gobbie II: 110% +20.0 HP

'Ardest Throwa II: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 40% Unblockable / 100% Shatter Shield / 40% Cut Through / 100% Stagger from Ranged

Ain't no gobbie III: 115% +30.0 HP

'Ardest Throwa III: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 60% Unblockable / 100% Shatter Shield / 60% Cut Through / 100% Stagger from Ranged

Ain't no gobbie IV: 120% +40.0 HP

'Ardest Throwa IV: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 80% Unblockable / 100% Shatter Shield / 80% Cut Through / 100% Stagger from Ranged

Ain't no gobbie V: 125% +50.0 HP

'Ardest Throwa V: Add: 20% Knock Back, 10% Knock Down, 20% Mount Rear, 10% Dismount / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / 100% Stagger from Ranged

Active Power

[Subdue 'em with fire I: Burning Strike: hit ignites enemy (5 fire dmg/2s for 10s)] requires CLASS LEVEL 1

[Cleavin' time boys! I: 5% Unblockable / 5% Cut Through from Melee] requires CLASS LEVEL 3

[Subdue 'em with fire II: Burning Strike: hit ignites enemy (10 fire dmg/2s for 10s)] requires CLASS LEVEL 5

[Cleavin' time boys! II: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 7

[Subdue 'em with fire III: Burning Strike: hit ignites enemy (15 fire dmg/2s for 10s)] requires CLASS LEVEL 9

[Cleavin' time boys! III: 15% Unblockable / 15% Cut Through from Melee] requires CLASS LEVEL 11

[Subdue 'em with fire IV: Burning Strike: hit ignites enemy (20 fire dmg/2s for 10s)] requires CLASS LEVEL 13

[Cleavin' time boys! IV: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 15

[Subdue 'em with fire V: Burning Strike: hit ignites enemy (25 fire dmg/2s for 10s)] requires CLASS LEVEL 17

[Cleavin' time boys! V: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 19


Acolyte of Waagh

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Acolyte of Waagh Tier 1 Example Acolyte of Waagh Tier 2 Example Acolyte of Waagh Tier 3 Example Acolyte of Waagh Tier 4 Example Acolyte of Waagh Tier 5 Example Acolyte of Waagh Tier 6 Example
Formation Infantry
Equipment

OneHandedGlaive

Empire Spear

Shield

Wooden Board Shield
Passive Power

Gut stikk'r I: Backstab: +20% bonus damage when attacking from behind

Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP

Gut stikk'r II: Backstab: +40% bonus damage when attacking from behind

Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP

Gut stikk'r III: Backstab: +60% bonus damage when attacking from behind

Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP

Gut stikk'r IV: Backstab: +80% bonus damage when attacking from behind

Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP

Gut stikk'r V: Backstab: +100% bonus damage when attacking from behind

Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP

Active Power

[Sneaky git I: Shadowstep: teleport behind nearest enemy every 30s] requires CLASS LEVEL 1

[Dirty Fightin' I: Poison: 6 dmg/2s for 20s] requires CLASS LEVEL 3

[Sneaky git II: Shadowstep: teleport behind nearest enemy every 25s] requires CLASS LEVEL 5

[Dirty Fightin' II: Poison: 7 dmg/2s for 20s] requires CLASS LEVEL 7

[Sneaky git III: Shadowstep: teleport behind nearest enemy every 20s] requires CLASS LEVEL 9

[Dirty Fightin' III: Poison: 8 dmg/2s for 20s] requires CLASS LEVEL 11

[Sneaky git IV: Shadowstep: teleport behind nearest enemy every 15s] requires CLASS LEVEL 13

[Dirty Fightin' IV: Poison: 9 dmg/2s for 20s] requires CLASS LEVEL 15

[Sneaky git V: Shadowstep: teleport behind nearest enemy every 10s] requires CLASS LEVEL 17

[Dirty Fightin' V: Poison: 10 dmg/2s for 20s] requires CLASS LEVEL 19


Raider

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Raider Tier 1 Example Raider Tier 2 Example Raider Tier 3 Example Raider Tier 4 Example Raider Tier 5 Example Raider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Eonir Queen's Guard Halberd
Mount

Horse

Bretonnian Squire
Passive Power

Sharpeyed git I: Horse Archery Ability: 105% Mount Maneuver: 105% AiRangerVerticalErrorMultiplier: 90% AiRangerHorizontalErrorMultiplier: 90% AiRangerLeadErrorMin: 85% AiRangerLeadErrorMax: 85%

Make 'em bleed I: Bleed Strike: 6 dmg/2s per stack (max 5), melee only

Sharpeyed git II: Horse Archery Ability: 110% Mount Maneuver: 110% AiRangerVerticalErrorMultiplier: 80% AiRangerHorizontalErrorMultiplier: 80% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70%

Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only

Sharpeyed git III: Horse Archery Ability: 115% Mount Maneuver: 115% AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70% AiRangerLeadErrorMin: 55% AiRangerLeadErrorMax: 55%

Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only

Sharpeyed git IV: Horse Archery Ability: 120% Mount Maneuver: 120% AiRangerVerticalErrorMultiplier: 60% AiRangerHorizontalErrorMultiplier: 60% AiRangerLeadErrorMin: 40% AiRangerLeadErrorMax: 40%

Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only

Sharpeyed git V: Horse Archery Ability: 125% Mount Maneuver: 125% AiRangerVerticalErrorMultiplier: 50% AiRangerHorizontalErrorMultiplier: 50% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25%

Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only

Active Power

[Da weirdboys call it "Dakka" I: AoE: 10dmg in 1m with from Ranged] requires CLASS LEVEL 1

[Subdue 'em with fire I: Burning Strike: hit ignites enemy (5 fire dmg/2s for 10s)] requires CLASS LEVEL 3

[Da weirdboys call it "Dakka" II: AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 5

[Subdue 'em with fire II: Burning Strike: hit ignites enemy (10 fire dmg/2s for 10s)] requires CLASS LEVEL 7

[Da weirdboys call it "Dakka" III: AoE: 30dmg in 3m with from Ranged] requires CLASS LEVEL 9

[Subdue 'em with fire III: Burning Strike: hit ignites enemy (15 fire dmg/2s for 10s)] requires CLASS LEVEL 11

[Da weirdboys call it "Dakka" IV: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 13

[Subdue 'em with fire IV: Burning Strike: hit ignites enemy (20 fire dmg/2s for 10s)] requires CLASS LEVEL 15

[Da weirdboys call it "Dakka" V: AoE: 50dmg in 5m with from Ranged] requires CLASS LEVEL 17

[Subdue 'em with fire V: Burning Strike: hit ignites enemy (25 fire dmg/2s for 10s)] requires CLASS LEVEL 19


Scout

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Scout Tier 1 Example Scout Tier 2 Example Scout Tier 3 Example Scout Tier 4 Example Scout Tier 5 Example Scout Tier 6 Example
Formation Light Cavalry
Equipment

OneHandedLance

Orc Killa Stabba

Shield

Wooden Board Shield

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Mount

Horse

Bretonnian Squire
Passive Power

Blood-soaked fur I: Mount Speed: 115% (on mount)

(no power): requires CLASS LEVEL 4

Blood-soaked fur II: Mount Speed: 130% (on mount)

Make 'em bleed II: Bleed Strike: 7 dmg/2s per stack (max 5), melee only

Blood-soaked fur III: Mount Speed: 145% (on mount)

Make 'em bleed III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only

Blood-soaked fur IV: Mount Speed: 160% (on mount)

Make 'em bleed IV: Bleed Strike: 9 dmg/2s per stack (max 5), melee only

Blood-soaked fur V: Mount Speed: 175% (on mount)

Make 'em bleed V: Bleed Strike: 10 dmg/2s per stack (max 5), melee only

Active Power

[I luv wachin' 'em 'urt I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP] requires CLASS LEVEL 3

[I luv wachin' 'em 'urt II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 5

[Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP] requires CLASS LEVEL 7

[I luv wachin' 'em 'urt III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 9

[Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP] requires CLASS LEVEL 11

[I luv wachin' 'em 'urt IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 13

[Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP] requires CLASS LEVEL 15

[I luv wachin' 'em 'urt V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 17

[Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP] requires CLASS LEVEL 19


Beast Boy

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Beast Boy Tier 1 Example Beast Boy Tier 2 Example Beast Boy Tier 3 Example Beast Boy Tier 4 Example Beast Boy Tier 5 Example Beast Boy Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedAxe

White Lion Greataxe
Mount

Horse

Bretonnian Squire
Passive Power

MY beast is da fightiest! I: Mount Speed: 110% Mount Charge Damage: 110% (on mount)

Greenskin Masochism I: Blood Rage: +11% dmg per kill stack (max 10)

MY beast is da fightiest! II: Mount Speed: 120% Mount Charge Damage: 120% (on mount)

Greenskin Masochism II: Blood Rage: +12% dmg per kill stack (max 10)

MY beast is da fightiest! III: Mount Speed: 130% Mount Charge Damage: 130% (on mount)

Greenskin Masochism III: Blood Rage: +13% dmg per kill stack (max 10)

MY beast is da fightiest! IV: Mount Speed: 140% Mount Charge Damage: 140% (on mount)

Greenskin Masochism IV: Blood Rage: +14% dmg per kill stack (max 10)

MY beast is da fightiest! V: Mount Speed: 150% Mount Charge Damage: 150% (on mount)

Greenskin Masochism V: Blood Rage: +15% dmg per kill stack (max 10)

Active Power

[I AM the Green Tide! I: 10% Unblockable / 10% Cut Through from Melee] requires CLASS LEVEL 1

[Who said youz cud bleed, git?! I: Heal Aura: +2 HP/2s to all allies within 1m] requires CLASS LEVEL 3

[I AM the Green Tide! II: 20% Unblockable / 20% Cut Through from Melee] requires CLASS LEVEL 5

[Who said youz cud bleed, git?! II: Heal Aura: +4 HP/2s to all allies within 2m] requires CLASS LEVEL 7

[I AM the Green Tide! III: 30% Unblockable / 30% Cut Through from Melee] requires CLASS LEVEL 9

[Who said youz cud bleed, git?! III: Heal Aura: +6 HP/2s to all allies within 3m] requires CLASS LEVEL 11

[I AM the Green Tide! IV: 40% Unblockable / 40% Cut Through from Melee] requires CLASS LEVEL 13

[Who said youz cud bleed, git?! IV: Heal Aura: +8 HP/2s to all allies within 4m] requires CLASS LEVEL 15

[I AM the Green Tide! V: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 17

[Who said youz cud bleed, git?! V: Heal Aura: +10 HP/2s to all allies within 5m] requires CLASS LEVEL 19


Beast 'unter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Beast 'unter Tier 1 Example Beast 'unter Tier 2 Example Beast 'unter Tier 3 Example Beast 'unter Tier 4 Example Beast 'unter Tier 5 Example Beast 'unter Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedMace

Vampire Two Handed Mace
Passive Power

Propa Shoota I: AiRangerVerticalErrorMultiplier: 90% AiRangerHorizontalErrorMultiplier: 90% AiRangerLeadErrorMin: 85% AiRangerLeadErrorMax: 85% Thrust Or Ranged Ready Speed Multiplier: 105% AI Shoot Frequency: 105%

Splash o' purple I: Stealth: invisible for 3s every 60s

Propa Shoota II: AiRangerVerticalErrorMultiplier: 80% AiRangerHorizontalErrorMultiplier: 80% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70% Thrust Or Ranged Ready Speed Multiplier: 110% AI Shoot Frequency: 110%

Splash o' purple II: Stealth: invisible for 3s every 50s

Propa Shoota III: AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70% AiRangerLeadErrorMin: 55% AiRangerLeadErrorMax: 55% Thrust Or Ranged Ready Speed Multiplier: 115% AI Shoot Frequency: 115%

Splash o' purple III: Stealth: invisible for 3s every 40s

Propa Shoota IV: AiRangerVerticalErrorMultiplier: 60% AiRangerHorizontalErrorMultiplier: 60% AiRangerLeadErrorMin: 40% AiRangerLeadErrorMax: 40% Thrust Or Ranged Ready Speed Multiplier: 120% AI Shoot Frequency: 120%

Splash o' purple IV: Stealth: invisible for 3s every 30s

Propa Shoota V: AiRangerVerticalErrorMultiplier: 50% AiRangerHorizontalErrorMultiplier: 50% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25% Thrust Or Ranged Ready Speed Multiplier: 125% AI Shoot Frequency: 125%

Splash o' purple V: Stealth: invisible for 3s every 20s

Active Power

[Nuttin' but meat 'n teef I: Execute: +150% dmg on targets below 30% HP] requires CLASS LEVEL 1

[Aww, you scared tiny? I: Curse Aura: slows enemies 5% move/5% attack in 1m] requires CLASS LEVEL 3

[Nuttin' but meat 'n teef II: Execute: +150% dmg on targets below 35% HP] requires CLASS LEVEL 5

[Aww, you scared tiny? II: Curse Aura: slows enemies 10% move/10% attack in 2m] requires CLASS LEVEL 7

[Nuttin' but meat 'n teef III: Execute: +150% dmg on targets below 40% HP] requires CLASS LEVEL 9

[Aww, you scared tiny? III: Curse Aura: slows enemies 15% move/15% attack in 3m] requires CLASS LEVEL 11

[Nuttin' but meat 'n teef IV: Execute: +150% dmg on targets below 45% HP] requires CLASS LEVEL 13

[Aww, you scared tiny? IV: Curse Aura: slows enemies 20% move/20% attack in 4m] requires CLASS LEVEL 15

[Nuttin' but meat 'n teef V: Execute: +150% dmg on targets below 50% HP] requires CLASS LEVEL 17

[Aww, you scared tiny? V: Curse Aura: slows enemies 25% move/25% attack in 5m] requires CLASS LEVEL 19


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Enabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Disabled

Whether an adopted hero is allowed to die
Minimum age

40

Minimum age death before adopted hero can die
Final Death Chance Percent

1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

400

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

2500XP

Slaughter 10

5000⦷

2500XP

Massacre!! 25

10000⦷

5000XP

Tryhard 50

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Who said you could die, git?!:

No Permission To Die: Second Wind: heals 100% HP once when below 10% HP

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Gettin' used to dis ting:

Hah... puny.: 30% Shrug Off

Stream Sniper

Total Streamer Kills >= 5

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1.25x)

Hah... puny streamer:

Hah... puny.: 30% Shrug Off

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 18

Clan Upgrades: 9

Kingdom Upgrades: 9

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_loyalty_2 Improved Administration II 150000⦷ - fief_loyalty_1

Better administration increases loyalty growth

fief_loyalty_3 Improved Administration III 1500000⦷ - fief_loyalty_2

Better administration increases loyalty growth

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_prosperity_2 Trade Hub II 200000⦷ - fief_prosperity_1

Attract more merchants to boost prosperity

fief_prosperity_3 Trade Hub III 2000000⦷ - fief_prosperity_2

Attract more merchants to boost prosperity

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_security_2 Guard Posts II 120000⦷ - fief_security_1

Additional guard posts improve security

fief_security_3 Guard Posts III 1200000⦷ - fief_security_2

Additional guard posts improve security

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_militia_2 Militia Training II 100000⦷ - fief_militia_1

Train civilians as militia

fief_militia_3 Militia Training III 1000000⦷ - fief_militia_2

Train civilians as militia

fief_nobility_1 Noble Connections 20000⦷ - fief_security_1, fief_militia_1

Connections to local lords allow garrison recruitment of noble troops

View Details

Effects:

fief_nobility_2 Noble Connections II 200000⦷ - fief_security_2, fief_militia_2, fief_nobility_1

Connections to local lords allow garrison recruitment of noble troops

fief_nobility_3 Noble Connections III 2000000⦷ - fief_security_3, fief_militia_3, fief_nobility_2

Connections to local lords allow garrison recruitment of noble troops

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

fief_food_2 Granary Expansion II 80000⦷ - fief_food_1

Larger granaries store more food

fief_food_3 Granary Expansion III 800000⦷ - fief_food_2

Larger granaries store more food

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown_1 Clan Prestige 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_renown_2 Clan Prestige II 300000⦷ 2 clan_renown_1

Increase your clan's fame across the land

clan_renown_3 Clan Prestige III 3000000⦷ 3 clan_renown_2

Increase your clan's fame across the land

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_party_2 Recruitment Drive II 400000⦷ 2 clan_party_1

Allow larger party sizes for all clan members

clan_party_3 Recruitment Drive III 4000000⦷ 3 clan_party_2

Allow larger party sizes for all clan members

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_settlements_2 Clan Development II 500000⦷ 2 clan_settlements_1

Improve loyalty and prosperity in all clan settlements

clan_settlements_3 Clan Development III 5000000⦷ 3 clan_settlements_2

Improve loyalty and prosperity in all clan settlements

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_influence_2 Royal Authority II 1000000⦷ + 500 Influence 2 kingdom_influence_1

Strengthen the ruler's influence

kingdom_influence_3 Royal Authority III 100000000⦷ + 500 Influence 3 kingdom_influence_2

Strengthen the ruler's influence

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_military_2 Kingdom Military Reform II 1500000⦷ + 1000 Influence 2 kingdom_military_1

Increase party sizes and militia across the kingdom

kingdom_military_3 Kingdom Military Reform III 15000000⦷ + 1000 Influence 3 kingdom_military_2

Increase party sizes and militia across the kingdom

kingdom_prosperity_1 Kingdom Prosperity Initiative I 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

kingdom_prosperity_2 Kingdom Prosperity Initiative II 2000000⦷ + 1500 Influence 2 kingdom_prosperity_1

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_3 Kingdom Prosperity Initiative III 20000000⦷ + 1500 Influence 3 kingdom_prosperity_2

Boost prosperity and loyalty in all kingdom settlements

Campaign Map

Legend

View Table
Color Name
Averland - Leader: Elector Count Marius Leitdorf
Sylvania - Leader: Mannfred von Carstein
Stirland - Leader: Elector Count Alberich Haupt-Anderssen
Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz
Talabecland - Leader: Elector Count Helmut Feuerbach
Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein
Middenland - Leader: Elector Count Boris Todbringer
Ostermark - Leader: Elector Count Wolfram Hertwig
Hochland - Leader: Elector Count Aldebrand von Ludenhof
Nordland - Leader: Elector Count Theoderic Gausser
Ostland - Leader: Elector Count Valmir von Raukov
Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued
The Wasteland - Leader: Staadtholder Luitpold von Rasmerswijk
The Moot - Leader: Elder Hisme Stoutheart
Dukedom of Couronne - Leader: King Louen Leoncoeur
Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille
Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse
Dukedom of Artois - Leader: Duke Chilfroy of Artois
Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka
Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux
Dukedom of Parravon - Leader: Duke Cassyon de Parravon
Dukedom of Montfort - Leader: Duke Folcard de Montfort
Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer
Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka
Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux
Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne
Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine
Dukedom of Brionne - Leader: Duke Theodoric of Brionne
Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles
Order of the Blood Dragon - Leader: Walach Harkon
Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving
Dukedom of Mousillon - Leader: The Serpent of Mousillon
Realms of Athel Loren - Leader: Araloth the Bold
Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn
Karak Kadrin - Leader: Slayer King Ungrim Ironfist
Karak Angazhar - Leader: King Duregar Sharpblade
Karak Azgaraz - Leader: King Thuringar Orc-Hewer
Karak Eksfilaz - Leader: King Hergar Steelclad
Karak Gantuk - Leader: King Skag Hammerfist
Karak Hirn - Leader: King Alrik Ranulfsson
Karak Izor - Leader: King Kazran Grimbrow
Karak Kaferkammaz - Leader: King Skalf Redbeard
Karak Norn - Leader: King Brokk Ironpick
Karak Zhufbar - Leader: King Morgrim Ironforge
Karak Ziflin - Leader: King Rorek Granitehand
Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha
Crooked Eye Tribe - Leader: Warlord Bazglud Daemonstompa
Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper
Iron Tribe - Leader: Warlord Snagga Ironbita
Necksnappers Tribe - Leader: Warlord Morglum Necksnapper
Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof
Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla
Red Eye Tribe - Leader: Warlord O’nery Backslider
Spider-Kult - Leader: Warchief Snagla Grobspit
Reavaz - Leader: Kap’n Snozzsnik Skumclaw

Map

Brass Keep

Averheim

Wuppertal

Grenzstadt

Pfungzig

Wurtbad

Flensburg

Franzen

Halstedt

Leicheberg

Siegfriedhof

Mittlenburg

Wördern

Marberg

Eicheschatten

Castle Drakenhof

Castle Templehof

Waldenhof

Fort Oberstyre

Fort Bracher

Nachtschlosse Castle

Castle Senkhof

Castle Wartenhof

Zherdenschlosse Castle

Nuln

Pfeildorf

Kreutzhofen

Meissen

Geschburg

Erbshauen

Wissenburg

Wusterburg

Nehren

Sonnefurt

Mendelhof

Kolbhugel

Staig

Talabheim

Bek

Krugenheim

Volgen

Gostahof

Hermsdorf

Obelheim

Ravenstein

Altdorf

Schilderheim

Helmgart

Bögenhafen

Ubersreik

Dunkelberg

Stimmigen

Kemperbad

Castle Reikguard

Castle Gauenburg

Middenheim

Ahlenhof

Carroburg

Grimminhagen

Delberz

Scheinfeld

Leichlinberg

Middenstag

Deinste

Bechafen

Eisental

Nagenhof

Remer

Essen

Fortenhaf

Hergig

Breder

Krudenwald

Fort Korve

Fort Schippel

Fort Denkh

Salzenmund

Dietershafen

Neue Emskrank

Norden

Hargendorf

Manannsheim

Wolfenburg

Wurzen

Ferlangen

Salkalten

Bohsenfels

Castle Lenkster

Grenzburg

Roezfels

Melkhior's tower

Tor Lithanel

Se-Athil

Aroth Loren

Aroth Hanor

Marienburg

Aarnau

Fort Solace

Fort Bergbres

Couronne

Chantillon

Hendaye

Castle Brilloinne

Castle Orne

Castle Tancred

Castle L’Anguille

Castle Grasgar

Castle Serrac

Castle Sannez

Castle Lyonesse

Martel

Soreil

Barley Motte

Sigmarsheim

Ora Lamae

Castle Gisoreux

Hautmont

Castle Oisillon

Castle Desfleuve

Castle Ardé

Castle Artois

Larret

Castle Arras

Castle Lens

Castle Béthune

Montfort

Poussenc

Hemmerle

Valenfort

Guette Orcal

Parravon

Grunere

Vingtiennes

Castle Chambonnay

Castle Bastonne

Soude

Castle Garamont

Castle Sangasse

Castle Riom

Castle Bordeleaux

Turenne

Turris Vigilans

Castle Saint Jean-de-Luz

Castle Châtellerault

Castle Brionne

Chateau Frontière

Castle Gransette

Castle Hossegor

Castle Portet

Castle Aquitaine

Château D'Epee

Castle Libourne

Castle Monflanquin

Castle Curemonte

Castle Carcassonne

Turin

Toulouse

Lovarre

Castle Gaudaron

Castle Quenelles

Viefin

Castle Beaumarchais

Castle Carrard

Castle Laguiller

Castle Mousillon

Castle Rachard

Castle Hane

Blood Keep

Yn Edryl Koiran

Crag Halls of Findol

Coeth-Mara

Halls of Anaereth

Feast Halls of the Wardance

Glade of Eternal Midnight

Vaul’s Anvil

The Halls of Equos

Tal Enda Varian

Tal Esth

Tal Driacha

Tyr Vanna

Karak Azgaraz

Dal Drong

Rikkaz Ungor

Karak Norn

Karak Elgazund

Khazid Grimaz

Karak Ziflin

Black Stone Tower

Khazad Elgazund

Karak Izor

Khazid Algilkarag

Khazid Wyrvarn

Karak Eksfilaz

Khazid Frukund

Karak Kaferkammaz

Karak Hirn

Gung Rakadan

Khazid Grentaz

Karak Gantuk

Grung Elgraz

Kazad Kol

Karak Angazhar

Mighdal Vongalbarak

Karak Zhufbar

Oakenhammer

Skraklaz Ungor

Karak Kadrin

Karak Raziak

Kazad Drengi

Dawr Karaz

Uzkul-Bar

Massif Orcal

Malmont

Dughold

Skulgulz Poles

Gromodrak Hold

Axe Fort

Hagranym Den

Grey Keep

Black Orc Fort

Rocky Sistaz

Camp Ov Sunz

Garban’s Hold

Orchart

Jura Peak

Tower Of Grom

Misty Rock

Zerk ‘Allz

Iron Tower

Menogoth Hill

Grey Temple of Söll

Morglum Rest

Grung Byrn

Cragmere

Fang Island

Kolaz Ungor

Temple of Skaranoak

Grom Peak

Fallen King Mountain

Mount Gunbad

Broken Fist

Da Hornz Mountain

Red Eye Mountain

The Thousand Woes

The Veldt

Irrana Peakz

Humies End

Da Iron Idolz

Stuntie Top

Wyvern Kliffz

The Black Pit

Reavaz Keep